Betting Guide

E-Sports Betting Guide
powered by Datbet.net

 

Betting E-Sports(Esports)

 

Outright betting

This is betting on the winner or finalist of the entire tournament. Normally the draw is known for tennis tournaments so if you find a player in the weak half of the draw, even if they aren’t the most likely to win the tournament they could be a good each way bet.

 

Example

The two favorites for a tournament may be in the same half of the draw meaning they can’t play each other in the final.

This makes the third favorite for the tournament the favorite to reach the final from the other half of the draw.

 

Match betting

This is betting on who is going to win each individual match in a tournament. There are only two possible outcomes in each match so the odds are likely to be very short for the favorites.

 

5 Things to check before placing a match bet

  1. Recent form for each player/team
  2. Past matches between the players/teams
  3. How hard were their most recent matches?
  4. Any recent replacements/subs?
  5. Form in this type on tournaments(online vs. LAN)
  6. Game format performance(teams and players have different records for BO1 and BO3 – some are good starters, other need to ‘warm up’)

 

League of Legends

 

League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and Mac OS X, inspired by the mod Defense of the Ancients for the video game Warcraft III: The Frozen Throne. It is a free-to-play game, supported by micro-transactions. It was first announced on October 7, 2008, and released on October 27, 2009.

 

League of Legends was generally well received at release, and has grown exponentially in popularity in the years since. Riot Games announced in October 2012 that League of Legendsaverages over 12 million players worldwide per day, with peak concurrent global players over 5 million players.

 

A match puts two teams with a fixed number of players against each other. Each team has its base, which contains the re-spawn point, item shop and nexus. The two bases are connected by lanes. Periodically, waves of minions spawn from the nexus, AI-controlled troops that walk down the lanes, engaging any enemies they encounter. The lanes are lined with turrets that engage enemies within range. Once a turret is destroyed, it cannot be rebuilt. Each lane has an inhibitor on both ends. Inhibitor is a building that prevents powerful “super minions” from being spawned for the enemy team. The team that destroyed an inhibitor will gain a temporary advantage, but inhibitors will respawn after 5 minutes.

 

Besides the lanes, the maps also contain “jungle” areas, which contain neutral monsters to be killed for bonus gold and experience. Some powerful neutral monsters grant the killer a temporary buff that will help them in battle. Another special terrain feature is the brush. Brush blocks the line of sight of units, allowing champions to hide and set up an ambush.

 

The goal of each team is to destroy the enemy Nexus. The first team to achieve this is the victor. Victory is also attained if the opponent surrenders, using a voting system where 70% of the team must agree (4 of 5 players usually), but only after enough time has passed.

 

LOL Betting tips

 

Stakes on International LOL

Domestic LOL takes place each week which means there will be more reliable form to go on than when betting on International matches when there has been a long break between games. The more form that is taken into consideration, the more confident you can be about a bet.

Don’t read too much into past meetings

Although past meetings can sometimes have an impact on a game, if there is bad blood between the sides or if one player seems to exploit a certain team’s weakness, too much is often made of head to head results. A much stronger idea of the relative chances of two teams can be gathered from looking at the most recent games each team has played.

Assess each team’s strengths and weaknesses

The relative strengths and weaknesses of each team need to be considered whether betting on a match or an entire tournament. Some teams meeting each other will cause a tight low scoring game and others will result in an open high scoring game. For example, the winner of the LCS is usually the team that concedes fewer games rather than scores most points. This shows that a knowledge of teams consistency and flair should give an advantage in picking the winner.

Style of Play

It is important to consider the styles of play that both sides use. Two sides that are defensive and hard to break down are likely to have a low scoring game whilst two attacking teams meeting can often create unpredictable results.
Players

Team news should have a large bearing on the confidence of LOL bets. A player returning from injury/sub can be like a new signing and if a top player is set to miss a forthcoming match it can majorly affect a team’s chance of winning a match.

 

 

DOTA 2

 

Dota 2 is a multiplayer online battle arena video game and the stand-alone sequel to the Defense of the Ancients mod. Developed by Valve Corporation, the game was released on July 9, 2013 for Microsoft Windows, utilizing a free-to-play business model. OS X and Linux versions of Dota 2 were released on July 18, 2013. Dota 2 is exclusively available through Valve’s content delivery platform, Steam.

Dota 2 consists of session-based online multiplayer matches, in which two teams of five players attempt to destroy their opponents’ fortified strongholds. Each player controls a “Hero” character and, over the course of an individual game, focuses on improving their hero’s abilities, acquiring items, and fighting against the other team.

The basic setup of Dota 2 places two strongholds containing critical structures called “Ancients” at opposing ends of a geographically balanced map. These bases are connected by three main paths (referred to as lanes), which are guarded by defensive towers and groups of units commonly referred to as “creeps” which traverse their lanes, attacking enemy units and structures upon sight. Players are split into two teams, each consisting of up to five players, to compete as the primary defenders for each Ancient. The overall objective of each match is to battle through the opposing force’s defenses, and destroy the opponents’ Ancient.

Because Dota 2 is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks, so long as the towers nearest to the enemy side still stand, and must be destroyed sequentially – a team cannot destroy the enemy’s Ancient without first destroying all towers leading up to it in any one lane.

The currency of the game is gold, which is granted steadily at a slow rate. Gold can be accumulated at a much higher rate by killing enemy units, destroying enemy towers, or killing heroes. Killing units grants gold solely to the player who killed it; killing heroes grants gold to the killer and any nearby allies; and destroying towers gives gold to all players on the team. Killing enemy creeps, heroes, and towers also provides experience, which allows the player’s hero to level up, granting access to more powerful skills and abilities. “Denying” is a feature of the game which allows players to inhibit the enemy’s ability to accumulate gold and experience by killing an allied unit or destroying an allied structure before an enemy can do so. Denying reduces the amount of experience and gold the enemy faction can receive for the kill. Allied heroes may also be denied if they are on critically low health and have a fatal spell applied to them.

Featured across the map are units referred to as “neutrals”, which are not aligned to a faction, primarily located in the forests. Located on the southeast side of the river is a boss called “Roshan” who typically requires multiple team members to be killed. Following his death, Roshan will drop a powerful item which allows for a hero to instantly respawn if they are killed.

DOTA2 Betting tips

 

Stakes on International DOTA 2

Domestic LOL takes place each week which means there will be more reliable form to go on than when betting on International matches when there has been a long break between games. The more form that is taken into consideration, the more confident you can be about a bet.

Don’t read too much into past meetings

Although past meetings can sometimes have an impact on a game, if there is bad blood between the sides or if one player seems to exploit a certain team’s weakness, too much is often made of head to head results. A much stronger idea of the relative chances of two teams can be gathered from looking at the most recent games each team has played.

Assess each team’s strengths and weaknesses

The relative strengths and weaknesses of each team need to be considered whether betting on a match or an entire tournament. Some teams meeting each other will cause a tight low scoring game and others will result in an open high scoring game. For example, the winner of the League is usually the team that concedes fewer games rather than scores most points. This shows that a knowledge of teams consistency and flair should give an advantage in picking the winner.

Style of Play

It is important to consider the styles of play that both sides use. Two sides that are defensive and hard to break down are likely to have a low scoring game whilst two attacking teams meeting can often create unpredictable results.
Players

Team news should have a large bearing on the confidence of bets. A player returning from injury/sub can be like a new signing and if a top player is set to miss a forthcoming match it can majorly affect a team’s chance of winning a match.

STARCRAFT II Heart of the Swarm

StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty by Blizzard Entertainment. Heart of the Swarm is the second part of a planned StarCraft II trilogy, with part three titled Legacy of the Void.

StarCraft II features the return of the three species from the original game: Protoss, Ternar and Zerg.

StarCraft: Brood War has been called the most successful e-sport in the world that includes its own ranking system, and it has been referred to as the national pastime in South Korea, where there are two television channels dedicated to broadcasting professional StarCraftmatches. Since its launch, StarCraft II has become a successful e-Sport with many leagues of ongoing tournaments with prize-pools up to US$170,000. There have been many tournaments with players from around the world.

Starcraft II Betting tips

 

Stakes on International STARCRAFT II

Domestic ST takes place each week which means there will be more reliable form to go on than when betting on International matches when there has been a long break between games. The more form that is taken into consideration, the more confident you can be about a bet.

Don’t read too much into past meetings

Although past meetings can sometimes have an impact on a game, if there is bad blood between the player or if one player seems to exploit a certain team’s weakness, too much is often made of head to head results. A much stronger idea of the relative chances of two teams can be gathered from looking at the most recent games each team has played.

Assess each player’s strengths and weaknesses

The relative strengths and weaknesses of each player need to be considered whether betting on a match or an entire tournament. Some players meeting each other will cause a tight long game and others will result in an open short all-in game. For example, the winner of the GSL is usually the player that concedes few games and is highly consistent. Also Korean players will most of the time expected to win with non-Koreans.

Style of Play

It is important to consider the styles of play that both sides use. Two sides that are defensive and hard to break down are likely to have a long macro game whilst two offensive players meeting can often create unpredictable fast results.
Players

Some players have a tendency to take time to reach the top of their game so value can sometimes be gained from backing slow starters in longer matches (Bo5, Bo7).
Changes

ST II is a sport where each moment has a large bearing on each match therefore the player’s performances can change dramatically throughout the match. Sometimes it is hard to get your bet placed right as one moment can dramatically change player attitude and final outcome.

World of Tanks

World of Tanks is a multiplayer online game developed by Belarusian company Wargaming.net featuring mid-20th century era fighting vehicles. It is built upon a freemium business model where participants have the option of paying a small fee to advance at an accelerated rate. The focus is on player vs. player gameplay with each player controlling a tank or armored vehicle. World of Tanks debuted as an eSports game at the World Cyber Games 2012.

The game models the effects of both armor and cover and includes more than 240 armored vehicles from the Soviet Union, Germany, Britain, France, China and the United States. Japanese tanks have also been confirmed to be in development. A planned “Tree of Europe” has also been confirmed featuring Italian, Swedish and Polish tanks with Hungary and Romania possible. The vehicles have been carefully detailed with historical visual accuracy, but as this is not a tank simulator, certain parameters (e.g. reduced main gun characteristics-range and penetration physics) have been simplified, and in-game controls are very user friendly for gameplay. Eventually, there will be around 500 vehicles available in the game. World of Tanks was released on 12 August 2010 in Russia. One year later it was released for the People’s Republic of China, later becoming available for the territories of Europe, North America, South East Asia and Vietnam.

 

 

World of Tanks holds a Guinness World Record in the category of Most Players Online Simultaneously on one MOG Server. The record was registered on 23 January 2011 when the number of players on the game’s Russian server totaled 91,311. This record was beaten by the European server on 13 April 2012 during the anniversary special weekend where all players could enter a code to be Premium account holders for a day. Numbers of over 305,000 were recorded during this period.

As of 2012, there are 45,000,000 registered players worldwide. On 4 October 2012, the game reached a record-breaking 500,000 concurrent players online on one server based in Russia. Within two weeks of the launch of the South Korean server, the number of concurrent users in Korea reached 10,000.

WoT Betting tips

 

Don’t read too much into past meetings

Although past meetings can sometimes have an impact on a game, if there is bad blood between the sides or if one player seems to exploit a certain team’s weakness, too much is often made of head to head results. A much stronger idea of the relative chances of two teams can be gathered from looking at the most recent games each team has played.

Assess each team’s strengths and weaknesses

The relative strengths and weaknesses of each team need to be considered whether betting on a match or an entire tournament. Some teams meeting each other will cause a tight low scoring game and others will result in an open high scoring game. For example, the winner of the League is usually the team that concedes fewer games rather than scores most points. This shows that a knowledge of teams consistency and flair should give an advantage in picking the winner.

Style of Play

It is important to consider the styles of play that both sides use. Two sides that are defensive and hard to break down are likely to have a low scoring game whilst two attacking teams meeting can often create unpredictable results.
Players

Team news should have a large bearing on the confidence of bets. A player returning from injury/sub can be like a new signing and if a top player is set to miss a forthcoming match it can majorly affect a team’s chance of winning a match.